At the same time there have been many hundreds of smaller power reactors built for naval use (up to 190 MW thermal) and as neutron sources a, yielding enormous expertize in the engineering of small power units. The technologies involved are numerous and very diverse.Īs nuclear power generation has become established since the 1950s, the size of reactor units has grown from 60 MWe to more than 1600 MWe, with corresponding economies of scale in operation.This interest in small and medium nuclear power reactors is driven both by a desire to reduce the impact of capital costs and to provide power away from large grid systems.There is strong interest in small and simpler units for generating electricity from nuclear power, and for process heat.
Factorio nuclear fuel mod#
This mod focusses on adding alternative methods to produce science packs, if you want a change from the vanilla AB ingredients, have a go with this mod.
Factorio nuclear fuel mods#
Compatible with many nuclear mods (Best use the AB nuclear mod for AB compatibility though).Also tweaks the nuclear weapons systems to use the new enrichment products.This mod replaces the simplified kovarex process with a simple enrichment system. Has native omnimatter and omnicrystal compatibility.Has native compatibility for some of Pyanodons ores.Adds a new tier of catalytic sorting (using extra ingredients for higher yield).Adds 9 new regular ores, 2 alternative resources, 5 blended ores.This mod extends angelsrefining ores to a whole new level: mercury from algae farming (alternative to getting it from thermal water)įully supports (as was originally written to work with) bobs mods.įorum and further discussions can be found here: Madclowns Processing.įor bug reports/compatibility issues or feature requests, please visit: github and/or Discord.Adds a different style of garden mutation.Adds a new phosphoric acid based fertiliser recipe.Catalytic electrolysis/flitering (for pure output, not mixed, such as Oxygen from air).Re-organises armour and equipment into its own group (setting can be turned off).Introduces sand sluicing for extra materials (similar to, but less efficient than mineral sludge processing for some advanced ores).Introduces new materials: Mercury, Osmium, Phosphorus, Magnesium, a multi-step uranium ore processing system (angels smelting style) and Depleted Uranium processing.
Madclowns Processing This is an extension of angels petrochem and smelting, which works in special vanilla mode. Optional (off by default) is nuclear/thermonuclear artillery shells.įorum and further discussions can be found here: Madclowns Nuclear Extension.įor bug reports/compatibility issues or feature requests, please visit: github and/or Discord. (These can do serious damage, even to massive health biters like bobs Leviathans). The multi-step enrichment allows the separation of LEU (low enrichment Uranium) and WGU (weapons grade Uranium) to be made separately.Īlso adds Plutonium recovery and usage in a MOX fuel cell (higher production of regular fuel).Īdds an alternative recipe for an atomic bomb using Plutonium and a larger radius thermonuclear bomb. Introduces a multi-step enrichment process to replace the Koravex process with something a bit more fun. The official MadClown01's mods for Factorio, as maintained by Pezzawinkle on behalf of MadClown01.